Crystal Dynamics y Eidos Montreal have officially and de facto assumed control of the Tomb Raider and Deus Ex franchises respectively, since they previously belonged to their former Square Enix company.As you will remember -and if not we already do it- Embracer Group announced in May its plan to acquire Square Enix’s western studios: Crystal Dynamics, Eidos Montreal y Square Enix Montreal.Something that was completed at the end of August, although along the way the Swedish company said it wanted to squeeze Tomb Raider, Deus Ex and the other licenses with remakes, remasters and spin-offs. Because the 300 million agreement included a large catalog of IPs like Tomb Raider, Deus ExThief y Legacy of Kain.So after the closure of financial operations by the Swedish holding company, it was about time that the developers also kept their creations as some of the named IPs. “We are excited to inform everyone that Crystal Dynamics has taken control of various game franchises – including Tomb Raider and Legacy of Kain – from their previous owners: Square Enix Limited,” it said this week Crystal DynamicsAs a result of this change, Crystal Dynamics (or its affiliates) are now the owners of these games and the controller of the gameplay and personal data related to them. If you want to know more please refer to our new Terms of Service and Privacy Notice”, he kept saying while linking to both pages. Likewise for this, Eidos Montreal as a developer of the well-known Deus Ex y Thief has also updated its Terms of Service and Privacy Notice. According to rumors the next Tomb Raider it will be more realistic and will have a more experienced Lara. By the way and you want to see how their sales are, both sagas share this official data.With a catalog of hundreds of titles, Game Pass is your best option to play these days if you want to spend little money. SubscribeRegarding Square Enix, these were the reasons that led her to sell her Western studies. Although for now the company is focused on creating new studios, such as the possible Onoma Studio. Although on the one hand Crystal Dynamics confirms a new Tomb Raider developed in Unreal Engine 5 and on the other Eidos Montreal is working on several projects all being in Unreal Engine 5. “This new graphics engine translates gameplay and storytelling experiences to a new level,” said Dallas Dickinson, General Manager of the Tomb Raider franchise at Crystal Dynamics“Our goal is to exceed fidelity and deliver the high-quality cinematic action-adventure experiences that fans of Crystal Dynamics and the Tomb Raider franchise deserve.” Crystal Dynamics y Eidos Montreal within Embracer GroupIt is not like this?